Other features of Dungeon Master included allowing players to directly manipulate objects and the environment by clicking the mouse in the enlarged first-person view. Dungeon Master was, however, responsible for popularizing these elements. Dungeons of Daggorath for the TRS-80 Color Computer first employed them in 1982. Dungeon Master was not the first game to introduce these features. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. Other factors in immersion were the use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting. In contrast to the traditional turn-based approach that was, in 1987, most common, Dungeon Master added real-time combat elements (akin to Active Time Battle). Gameplay Fighting a group of screamers (Atari ST) The game became the prototype for the genre of the 3D dungeon crawlers with notable clones like Eye of the Beholder. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 19.ĭungeon Master sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time. Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective.
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